Version: 2019.2
LanguageEnglish
  • C#

ShadowQuality

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Determines which type of shadows should be used.

The available options are Hard and Soft Shadows, Hard Shadows Only and Disable Shadows.

See Also: QualitySettings.shadows, Light.shadows.

Properties

DisableDisable Shadows.
HardOnlyHard Shadows Only.
AllHard and Soft Shadows.

Did you find this page useful? Please give it a rating: