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Graphics device API type.
Many different low-level graphics APIs can be used by Unity. If for some reason you need to know
whether Direct3D 9 or 11 is being used, or OpenGL ES 2 or 3, you can use SystemInfo.graphicsDeviceType
to check for that.
See Also: SystemInfo.graphicsDeviceType.
|Direct3D11||Direct3D 11 graphics API.|
|Null||No graphics API.|
|OpenGLES2||OpenGL ES 2.0 graphics API. (deprecated on iOS and tvOS)|
|OpenGLES3||OpenGL ES 3.0 graphics API. (deprecated on iOS and tvOS)|
|PlayStation4||PlayStation 4 graphics API.|
|XboxOne||Xbox One graphics API using Direct3D 11.|
|Metal||iOS Metal graphics API.|
|OpenGLCore||OpenGL (Core profile - GL3 or later) graphics API.|
|Direct3D12||Direct3D 12 graphics API.|
|Switch||Nintendo Switch graphics API.|
|XboxOneD3D12||Xbox One graphics API using Direct3D 12.|
|GameCoreXboxOne||Game Core Xbox One graphics API using Direct3D 12.|
|GameCoreXboxSeries||Game Core XboxSeries graphics API using Direct3D 12.|