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CloseexitCode | An optional exit code to return when the player application terminates on Windows, Mac and Linux. Defaults to 0. |
Quits the player application.
Shut down the running application. The Application.Quit call is ignored in the Editor.
If you want to use Application.Quit
when running Unity inside another application, refer to Unity as a Library documentation.
On the Web platform, Application.Quit
stops the Web Player but doesn't affect the web page front end. For ways to implement Application.Quit
and manage resource cleanup, refer to examples in the web templates.
Android and iOS platforms have their own dedicated interfaces to hide and close applications, which might be the preferred way to close applications for some users. Therefore, it's not recommended to create your own way of shutting down with Application.Quit
to prevent inconsistent user experience between your application and these platform interfaces. If you must programmatically quit an Android application, you can instead move the application to the background via Activity.moveTaskToBack. For more information, refer to Quit a Unity Android application.
For iOS platform, in most cases the termination of application should be left at the user's discretion. Calling Application.Quit
method in iOS Player might appear to the user that the application has crashed. For more information, refer to Apple Technical Page qa1561.
using UnityEngine; using System.Collections;
// Quits the player when the user hits escape
public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } }
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