Version: 2022.3
LanguageEnglish
  • C#

UnityWebRequest.SetRequestHeader

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetRequestHeader(string name, string value);

Parameters

name The key of the header to be set. Case-sensitive.
value The header's intended value.

Description

Set a HTTP request header to a custom value.

Header keys and values must be valid according to HTTP protocol specification. Neither string may contain certain illegal characters, such as control characters. Both strings must be non-null and contain a minimum of 1 character. For more information, see HTTP specifications.

This method can't be called after SendWebRequest is called.

It is not recommended to set these headers to these custom values: Accept-Charset, Accept-Encoding, Access-Control-Request-Headers, Access-Control-Request-Method, Connection, Date, Dnt, Expect, Host, Keep-Alive, Origin, Referer, Te, Trailer, Transfer-Encoding, Upgrade, Via. Due to different limitations across platforms, the custom value might be overridden, ignored, or unsupported, therefore the resulting behavior is unreliable. It is strongly recommended to leave these headers for automatic handling unless you want to risk viewing any unexpected results.

The Accept-Encoding header is automatically set to supported encodings. Use of a different value is ignored or might cause request to fail. For more information, refer to the [Mozilla docs](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Accept-Encoding) on Accept-Encoding.

The Content-Length header is automatically populated based on the contents of the attached DownloadHandler if any, and can't be set to a custom value.

The X-Unity-Version header is automatically set by Unity and might not be set to a custom value.

The User-Agent header is automatically set by Unity and it's not recommended to set it to a custom value.

The Cookie and Cookie2 headers are automatically managed by the underlying cookie engine. While the exact behavior is dependant on the platform used, typically, setting cookies via this header appends them to those set by engine. Additional resources: ClearCookieCache.

In addition, the following headers are filled by the Web browser on the Web platform, and therefore might not have any custom values set: Cookie, Cookie2, User-Agent.