Version: 2018.2 (switch to 2018.3b or 2017.4)
LanguageEnglish
  • C#

CreateAssetMenuAttribute.fileName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public string fileName;

Description

The default file name used by newly created instances of this type.

Note that any custom file names must end in '.asset' to be correctly processed by Unity.

Did you find this page useful? Please give it a rating: