Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayout.BeginHorizontal

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function BeginHorizontal(params options: GUILayoutOption[]): void;
public static void BeginHorizontal(params GUILayoutOption[] options);
public static function BeginHorizontal(style: GUIStyle, params options: GUILayoutOption[]): void;
public static void BeginHorizontal(GUIStyle style, params GUILayoutOption[] options);
public static function BeginHorizontal(text: string, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void BeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options);
public static function BeginHorizontal(image: Texture, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void BeginHorizontal(Texture image, GUIStyle style, params GUILayoutOption[] options);
public static function BeginHorizontal(content: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void BeginHorizontal(GUIContent content, GUIStyle style, params GUILayoutOption[] options);

Parameters

text Text to display on group.
image Texture to display on group.
content Text, image, and tooltip for this group.
style The style to use for background image and padding values. If left out, the background is transparent.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Begin a Horizontal control group.

All controls rendered inside this element will be placed horizontally next to each other. The group must be closed with a call to EndHorizontal.


Horizontal Layout.

    function OnGUI () {
        // Starts a horizontal group
        GUILayout.BeginHorizontal ("box");

GUILayout.Button ("I'm the first button"); GUILayout.Button ("I'm to the right");

GUILayout.EndHorizontal (); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.BeginHorizontal("box"); GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); GUILayout.EndHorizontal(); } }