Version: 2019.4
  • C#


struct in UnityEngine.Playables


Implemented in:UnityEngine.CoreModule

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Struct that holds information regarding an output of a PlayableAsset.

PlayableAssets specify the type of outputs it supports using PlayableBindings.

Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.

Static Properties

DefaultDurationThe default duration used when a PlayableOutput has no fixed duration.
NoneA constant to represent a PlayableAsset has no bindings.


outputTargetTypeThe type of target required by the PlayableOutput for this PlayableBinding.
sourceObjectA reference to a UnityEngine.Object that acts a key for this binding.
streamNameThe name of the output or input stream.