struct in UnityEngine.Playables
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Struct that holds information regarding an output of a PlayableAsset.
PlayableAssets specify the type of outputs it supports using PlayableBindings.
Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.
|DefaultDuration||The default duration used when a PlayableOutput has no fixed duration.|
|None||A constant to represent a PlayableAsset has no bindings.|
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