struct in UnityEngine.Playables
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Struct that holds information regarding an output of a PlayableAsset.
PlayableAssets specify the type of outputs it supports using PlayableBindings.
Do not create PlayableBinding objects directly. Use the provided built-in methods to create the corresponding PlayableOutput. For example, to create a PlayableBinding for an AnimationPlayableOutput, use AnimationPlayableBinding.Create. To create a PlayableBinding for a ScriptPlayableOutput, use ScriptPlayableBinding.Create.
|DefaultDuration||The default duration used when a PlayableOutput has no fixed duration.|
|None||A constant to represent a PlayableAsset has no bindings.|