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|center||Center of the box.|
|halfExtents||Half the size of the box in each dimension.|
|orientation||Rotation of the box.|
|layermask||A Layer mask that is used to selectively ignore colliders when casting a ray.|
|queryTriggerInteraction||Specifies whether this query should hit Triggers.|
bool True, if the box overlaps with any colliders.
Check whether the given box overlaps with other colliders or not.