Version: 2018.3 (switch to 2019.1a or 2017.4)
LanguageEnglish
  • C#

Sprite.GetPhysicsShapeCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int GetPhysicsShapeCount();

Returns

int The number of physics shapes for the Sprite.

Description

The number of physics shapes for the Sprite.

A physics shape is a cyclic sequence of line segments between points that define the outline of the Sprite used for physics. Since the Sprite can have holes and discontinuous parts, its outline is not necessarily defined by a single physics shape.

Did you find this page useful? Please give it a rating: