class in Unity.Collections.LowLevel.Unsafe
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Unsafe utility class.
|The memory address of the struct.
|Minimum alignment of a struct.
|Gets a reference to the array element at its current location in memory.
|Reinterprets the reference as a reference of a different type.
|Gets a reference to the struct at its current location in memory.
|Any memory allocated before this call, that hasn't already been freed, is assumed to have leaked. Prints a list of leaks.
|Assigns an Object reference to a struct or pinned class. Additional resources: UnsafeUtility.PinGCObjectAndGetAddress.
|Copies sizeof(T) bytes from ptr to output.
|Copies sizeof(T) bytes from input to ptr.
|Determines whether the specified enums are equal without boxing.
|Return integer representation of enum value without boxing.
|Tells the leak checking system to ignore any memory allocations made up to that point - if they leak, they are forgiven.
|Free memory with leak tracking.
|Returns the offset of the field relative struct or class it is contained in.
|Get whether leak detection is 1=disabled, 2=enabled, or 3=enabled with callstacks.
|Returns whether the struct is blittable.
|Returns whether the struct or type is a Unity NativeContainer. A NativeContainer type uses the NativeContainerAttribute attribute.
|Returns whether the struct or type is unmanaged. An unmanaged type contains no managed fields, and can be freely copied in memory.
|Returns true if the allocator label is valid and can be used to allocate or deallocate memory.
|Returns whether the type is acceptable as an element type in native containers.
|Allocate memory with leak tracking.
|Checks to see whether two memory regions are identical or not by comparing a specified memory region in the first given memory buffer with the same region in the second given memory buffer.
|Copy memory and replicate.
|Similar to UnsafeUtility.MemCpy but can skip bytes via desinationStride and sourceStride.
|Set memory to specified value.
|Keeps a strong GC reference to the object and pins it. The object is guranteed to not move its memory location in a moving GC. Returns the address of the first element of the array.Additional resources: UnsafeUtility.ReleaseGCObject.
|Keeps a strong GC reference to the object and pins it. The object is guranteed to not move its memory location in a moving GC. Returns the address of the memory location of the object.Additional resources: UnsafeUtility.ReleaseGCObject.
|Read array element.
|Read array element with stride.
|Releases a GC Object Handle, previously aquired by UnsafeUtility.PinGCObjectAndGetAddress.
|Sets whether leak detection is 1=disabled, 2=enabled, or 3=enabled with callstacks.
|Size of struct.
|Write array element.
|Write array element with stride.