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public var position: Vector3;
public Vector3 position;


The position of the transform in world space.

    // Move the object to (0, 0, 0)
    transform.position = Vector3(0, 0, 0);

// Print the x component of the position to the Console print(transform.position.x);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.position = new Vector3(0, 0, 0); print(transform.position.x); } }

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