Version: 2020.3
LanguageEnglish
  • C#

How do you use documentation throughout your workflow? Share your experience with us by taking this survey.

RaycastHit.articulationBody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public ArticulationBody articulationBody;

Description

The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null.

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked articulationBody object.

// The force applied to an object when hit. float hitForce;

void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.articulationBody != null) { hit.articulationBody.AddForce(ray.direction * hitForce); } } } } }