Version: 2021.3
  • C#


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public ArticulationBody articulationBody;


The ArticulationBody of the collider that was hit. If the collider is not attached to an articulation body then it is null.

using UnityEngine;

public class Example : MonoBehaviour { // Apply a force to a clicked articulationBody object.

// The force applied to an object when hit. float hitForce;

void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit)) { if (hit.articulationBody != null) { hit.articulationBody.AddForce(ray.direction * hitForce); } } } } }