Version: 2022.3
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IndexFormat.UInt16

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Description

16 bit mesh index buffer format.

This format supports meshes with up to 65535 vertices.

Note: the maximum possible vertex index (for example, 0xFFFF for a 16 bit index format) might not be usable. Some graphics APIs and GPUs skip rendering triangles with maximum vertex indices.

Additional resources: Mesh.indexFormat, ModelImporter.indexFormat.