ManipulatorActivationFilter

struct in UnityEngine.UIElements

/

Implemented in:UnityEngine.UIElementsModule

Description

Defines conditions for manipulators to respond to specific events.

 public class ClickableTest
 {
     public void CreateClickable()
     {
         var clickable = new Clickable(() => { Debug.Log("Clicked!"); });
         clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse });
         clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control });
     }
 }

Properties

button The button that triggers the manipulation.
clickCount Number of mouse clicks required to activate the manipulator.
modifiers Any modifier keys (ie. ctrl, alt, ...) required to trigger the manipulator.

Public Methods

Matches Checks whether the current mouse event satisfies the activation requirements.

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