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UnityEvent.AddListener

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public void AddListener(Events.UnityAction call);

Parameters

callCallback function.

Description

Add a non persistent listener to the UnityEvent.

Use this to add a runtime callback.

//Attach this script to a GameObject
//This script creates a UnityEvent that calls a method when a key is pressed
using UnityEngine;
using UnityEngine.Events;

public class Example : MonoBehaviour { UnityEvent m_MyEvent = new UnityEvent();

void Start() { //Add a listener to the new Event. Calls MyAction method when invoked m_MyEvent.AddListener(MyAction); }

void Update() { //Press any key to begin the action if the Event exists if (Input.anyKeyDown && m_MyEvent != null) { //Begin the action m_MyEvent.Invoke(); } }

void MyAction() { //Output message to the console Debug.Log("Do Stuff"); } }

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