Version: 2022.3
  • C#


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Obsolete The sleepVelocity is no longer supported. Use sleepThreshold. Note that sleepThreshold is energy but not velocity. public static float sleepVelocity;


The default linear velocity, below which objects start going to sleep (default 0.15). Must be positive.

See the Physics Overview in the manual for more information about Rigidbody sleeping. This value can be overridden per rigidbody using Rigidbody.sleepVelocity.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.sleepVelocity = 0.1f; } }