Version: 2022.3
LanguageEnglish
  • C#

SynchronisationStage

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The stages of the draw call processing on the GPU.

Use SynchronisationStage to wait for a draw call stage to complete, for example when you create a GraphicsFence.

Properties

VertexProcessingThe stage where the GPU processes vertices.
PixelProcessingThe stage where the GPU creates and shades fragments.