AddTileAnimationFlags | Adds the TileAnimationFlags onto the Tile at the given position. |
AddTileFlags | Adds the TileFlags onto the Tile at the given position. |
BoxFill | Does a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
ClearAllEditorPreviewTiles | Clears all editor preview Tiles that are placed in the Tilemap. |
ClearAllTiles | Clears all Tiles that are placed in the Tilemap. |
CompressBounds | Compresses the origin and size of the Tilemap to bounds where Tiles exist. |
ContainsTile | Returns true if the Tilemap contains the given Tile. Returns false if not. |
DeleteCells | Removes cells from within the Tilemap's bounds. |
EditorPreviewBoxFill | Does an editor preview of a box fill with the given Tile on the Tilemap. Starts from given coordinates and fills the limits from start to end (inclusive). |
EditorPreviewFloodFill | Does an editor preview of a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
FloodFill | Does a flood fill with the given Tile to place. on the Tilemap starting from the given coordinates. |
GetAnimationFrame | Retrieves the current animation frame for a Tile at the given position. |
GetAnimationFrameCount | Retrieves the number of animation frames for a Tile at the given position. |
GetAnimationTime | Retrieves the current running animation time for a Tile at the given position. |
GetCellCenterLocal | Gets the logical center coordinate of a Grid cell in local space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap. |
GetCellCenterWorld | Gets the logical center coordinate of a Grid cell in world space. The logical center for a cell of the Tilemap is defined by the Tile Anchor of the Tilemap. |
GetColliderType | Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetColor | Gets the Color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewColor | Gets the Color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewSprite | Gets the Sprite used in an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewTile | Gets the editor preview Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetEditorPreviewTileFlags | Gets the TileFlags of the editor preview Tile at the given position. |
GetEditorPreviewTransformMatrix | Gets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
GetInstantiatedObject | Gets the GameObject instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetObjectToInstantiate | Gets the GameObject which will be instantiated by a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetTile | Gets the Tile at the given XYZ coordinates of a cell in the Tilemap. |
GetTileAnimationFlags | Gets the TileAnimationFlags of the Tile at the given position. |
GetTileFlags | Gets the TileFlags of the Tile at the given position. |
GetTilesBlock | Retrieves an array of Tiles with the given bounds. |
GetTilesBlockNonAlloc | Retrieves an array of Tiles with the given bounds. |
GetTilesRangeCount | Retrieves the number of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates through the X and Y positions until it reaches the ending position. |
GetTilesRangeNonAlloc | Retrieves an array of Tiles within the given range, inclusive of the Cells at both the starting position and the ending positions. This method begins at the given starting position and iterates through all available Z Positions, then iterates through the X and Y positions until it reaches the ending position. |
GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
GetUsedSpritesCount | Gets the total number of different Sprites used in the Tilemap. |
GetUsedSpritesNonAlloc | Fills the given array with the total number of different Sprites used in the Tilemap and returns the number of Sprites filled. |
GetUsedTilesCount | Gets the total number of different Tiles used in the Tilemap. |
GetUsedTilesNonAlloc | Fills the given array with the total number of different Tiles used in the Tilemap and returns the number of Tiles filled. |
HasEditorPreviewTile | Returns whether there is an editor preview Tile at the position. |
HasTile | Returns whether there is a Tile at the position. |
InsertCells | Inserts cells into the Tilemap. |
RefreshAllTiles | Refreshes all Tiles in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components. |
RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the Tilemap. |
RemoveTileAnimationFlags | Removes the TileAnimationFlags from the Tile at the given position. |
RemoveTileFlags | Removes the TileFlags from the Tile at the given position. |
ResizeBounds | Resizes Tiles in the Tilemap to bounds defined by origin and size. |
SetAnimationFrame | Sets the current animation frame for a Tile at the given position. |
SetAnimationTime | Sets the running animation time for a Tile at the given position. |
SetColliderType | Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SetColor | Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewColor | Sets the color of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewTile | Sets an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetEditorPreviewTransformMatrix | Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap. |
SetTile | Sets a Tile at the given XYZ coordinates of a cell in the Tilemap. |
SetTileAnimationFlags | Sets the TileAnimationFlags onto the Tile at the given position. |
SetTileFlags | Sets the TileFlags onto the Tile at the given position. |
SetTiles | Sets an array of Tiles at the given XYZ coordinates of the corresponding cells in the Tilemap. |
SetTilesBlock | Fills bounds with array of Tiles. |
SetTransformMatrix | Sets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
SwapTile | Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles. |