class in UnityEngine
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Stores light probes for the scene.
The baked data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.
You can modify the coefficients at runtime. You can also swap the entire LightProbes object to
a different pre-baked one using LightmapSettings.lightProbes.
See Also: LightmapSettings class, Renderer.useLightProbes property.
|bakedProbes||Coefficients of baked light probes.|
|cellCount||The number of cells space is divided into (Read Only).|
|count||The number of light probes (Read Only).|
|positions||Positions of the baked light probes (Read Only).|
|CalculateInterpolatedLightAndOcclusionProbes||Calculate light probes and occlusion probes at the given world space positions.|
|GetInterpolatedProbe||Returns an interpolated probe for the given position for both realtime and baked light probes combined.|
|hideFlags||Should the object be hidden, saved with the scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the GameObject.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Makes the object target not be destroyed automatically when loading a new scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
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