class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Stores light probes for the Scene.
The baked data includes: probe positions, Spherical Harmonics (SH) coefficients and the tetrahedral tessellation.
You can modify the coefficients at runtime. You can also swap the entire LightProbes object to
a different pre-baked one using LightmapSettings.lightProbes.
See Also: LightmapSettings class, Renderer.useLightProbes property.
|bakedProbes||Coefficients of baked light probes.|
|cellCount||The number of cells space is divided into (Read Only).|
|count||The number of light probes (Read Only).|
|positions||Positions of the baked light probes (Read Only).|
|CalculateInterpolatedLightAndOcclusionProbes||Calculate light probes and occlusion probes at the given world space positions.|
|GetInterpolatedProbe||Returns an interpolated probe for the given position for both realtime and baked light probes combined.|
|Tetrahedralize||Synchronously tetrahedralize the currently loaded LightProbe positions.|
|TetrahedralizeAsync||Asynchronously tetrahedralize the currently loaded LightProbe positions.|
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the object.|
|Destroy||Removes a GameObject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|