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class in UnityEngine
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The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.
See Also: WWW.LoadFromCacheOrDownload.
|compressionEnabled||Controls compression of cache data. Enabled by default.|
|enabled||Is Caching enabled?|
|expirationDelay||The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.|
|maximumAvailableDiskSpace||The total number of bytes that can potentially be allocated for caching.|
|ready||Is caching ready?|
|spaceFree||The number of currently unused bytes in the cache.|
|spaceOccupied||Used disk space in bytes.|