Version: 2019.2
LanguageEnglish
  • C#

NativeArray<T0>

struct in Unity.Collections

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A NativeArray exposes a buffer of native memory to managed code, making it possible to share data between managed and native without marshalling costs.

Behind the scenes, NativeArrays provide systems that allows them to be used safely with jobs, and automatic tracking of memory leaks.

Properties

IsCreatedIndicates that the NativeArray has an allocated memory buffer.
LengthNumber of elements in the NativeArray.
this[int]Access NativeArray elements by index. Notice that structs are returned by value and not by reference.

Constructors

NativeArray_1Creates a new NativeArray from an existing array of elements.

Public Methods

CopyFromCopy all the elements from another NativeArray or managed array of the same length.
CopyToCopy all elements to another NativeArray or managed array of the same length.
DisposeDisposes the NativeArray.
EqualsCompares to NativeArray.
GetEnumeratorGet enumerator.
GetHashCodeReturns a hash code for the current instance.
ToArrayConvert NativeArray to array.

Static Methods

CopyCopies a range of elements from a source array to a destination array, starting from the source index and copying them to the destination index.

Did you find this page useful? Please give it a rating: