Chorus feedback. Controls how much of the wet signal gets fed back into the chorus buffer. 0.0 to 1.0. Default = 0.0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class Example : MonoBehaviour { // Process only once the signal and dont introduce feedback to the filter. void Start() { GetComponent<AudioChorusFilter>().feedback = 0f; } }