Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Tilemap.SetEditorPreviewTransformMatrix

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Declaration

public void SetEditorPreviewTransformMatrix(Vector3Int position, Matrix4x4 transform);

Parameters

position Position of the editor preview Tile on the Tilemap.
transform The transform matrix.

Description

Sets the transform matrix of an editor preview Tile given the XYZ coordinates of a cell in the Tilemap.

The editor preview Tile is used for previewing possible additions to the Tilemap.