Property indicating whether keypresses are eaten by a textinput if it has focus (default true).
Note: This API is part of the legacy Input
class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).
This will avoid keypresses seeping through to the underlying gameview.
This property must be set to false for anyKey or GetKey to work while a textfield has focus.
IME input in the macOS web plugin is disabled when this is set to false.