Ping

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Description

Ping any given IP address (given in dot notation).

The ping operation is asynchronous and a ping object can be polled for status using Ping.isDone. When a response is received it is in Ping.time.

Windows Store Apps: A stream socket is used to mimic ping functionality, it will try to open a connection to specified IP address using port 80. For this to work correctly, InternetClient capability must be enabled in Package.appxmanifest.

Android: ICMP sockets are used for ping operation if they're available, otherwise Unity spawns a child process /system/bin/ping for ping operations. To check if ICMP sockets are available, you need to read the contents for /proc/sys/net/ipv4/ping_group_range. If ICMP sockets are available, this file should contain an entry for 0 2147483647.

Properties

Property Description
ipThe IP target of the ping.
isDoneHas the ping function completed?
timeThis property contains the ping time result in milliseconds after isDone returns true.

Constructors

Constructor Description
PingPerform a ping to the supplied target IP address.

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