Version: 2022.3
LanguageEnglish
  • C#

Tilemap.GetColliderType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Tilemaps.Tile.ColliderType GetColliderType(Vector3Int position);

Parameters

position Position of the Tile on the Tilemap.

Returns

ColliderType Collider type of the Tile at the XYZ coordinate.

Description

Gets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap.

Refer to Scriptable Tiles and Tilemap for more information.