Version: 2022.3
LanguageEnglish
  • C#

VideoRenderMode.CameraNearPlane

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Draw video content in front of a camera's Scene.

Scene content is visible through any transparent areas of the video content.

The Camera clipping planes determine where video content is rendered. Video content is offset by a factor of 0.00005. To render Scene content on top of the video, you have to position it between Camera.nearClipPlane and Camera.nearClipPlane + (Camera.farClipPlane - Camera.nearClipPlane) * 0.00005.