Version: 2019.3
  • C#


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public void SetMatrix(string name, Matrix4x4 val);
public void SetMatrix(int nameID, Matrix4x4 val);


nameVariable name in shader code.
nameIDProperty name ID, use Shader.PropertyToID to get it.
valValue to set.


Set a Matrix parameter.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in this ComputeShader.

See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrixArray, SetTexture, SetVector, SetVectorArray.

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