Version: 2022.3
LanguageEnglish
  • C#

CombineInstance.realtimeLightmapScaleOffset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector4 realtimeLightmapScaleOffset;

Description

The real-time lightmap UV scale and offset applied to the Mesh.

This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

Additional resources: Mesh.CombineMeshes, lightmapScaleOffset, Renderer.realtimeLightmapScaleOffset.