CombineInstance.realtimeLightmapScaleOffset

public Vector4 realtimeLightmapScaleOffset;

Description

The real-time lightmap UV scale and offset applied to the Mesh.

This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

Additional resources: Mesh.CombineMeshes, lightmapScaleOffset, Renderer.realtimeLightmapScaleOffset.


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