Version: 2019.2
LanguageEnglish
  • C#

DepthTextureMode.DepthNormals

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Generate a depth + normals texture.

Will generate a screen-space depth and view space normals texture as seen from this camera. Texture will be in RenderTextureFormat.ARGB32 format and will be set as _CameraDepthNormalsTexture global shader property. Depth and normals will be specially encoded, see Camera Depth Texture page for details.

See Also: Using camera's depth textures, Camera.depthTextureMode.

Did you find this page useful? Please give it a rating: