Version: 2017.1 (switch to 2017.2b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SkinnedMeshRenderer.SetBlendShapeWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetBlendShapeWeight(index: int, value: float): void;
public void SetBlendShapeWeight(int index, float value);

Parameters

index The index of the BlendShape to modify.
value The weight in percent for this BlendShape.

Description

Sets the weight in percent of a BlendShape on this Renderer.

Index must be smaller than the Mesh.blendShapeCount of the Mesh attached to this Renderer. At weight 0 BlendShape has no influence; at weight 100 BlendShape is fully active. Weight is limited to the [0,100] range.

See Also: GetBlendShapeWeight.