Version: 2022.3
  • C#


class in UnityEngine


Implemented in:UnityEngine.CoreModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Allows to control the dynamic Global Illumination.

Static Properties

indirectScaleAllows for scaling the contribution coming from real-time & baked lightmaps.Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class.
isConvergedIs precomputed Enlighten Realtime Global Illumination output converged?
materialUpdateTimeSliceThe number of milliseconds that can be spent on material updates.
synchronousModeWhen enabled, new dynamic Global Illumination output is shown in each frame.
updateThresholdDetermines the percentage change in lighting intensity that triggers Unity to recalculate the real-time lightmap.

Static Methods

SetEmissiveAllows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.
SetEnvironmentDataAllows overriding the distant environment lighting for Enlighten Realtime Global Illumination, without changing the Skybox Material.
UpdateEnvironmentSchedules an update of the environment cubemap.
UpdateMaterialsSchedules an update of the albedo and emissive textures of a system that contains the renderer or the terrain.