Version: 2022.3
LanguageEnglish
  • C#

AnimatorJobExtensions.BindCustomStreamProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Animations.PropertyStreamHandle BindCustomStreamProperty(Animator animator, string property, Animations.CustomStreamPropertyType type);

Parameters

animator The Animator instance that calls this method.
name The name of the property.
type The type of property to create (float, integer or boolean).

Returns

PropertyStreamHandle Returns the PropertyStreamHandle that represents the new binding.

Description

Create a custom property in the AnimationStream to pass extra data to downstream animation jobs in your graph. Custom properties created in the AnimationStream do not exist in the scene.

You can create custom properties in the AnimationStream that do not exist in the scene. This can be useful when you want to communicate extra data to downstream animation jobs in your graph.