Version: 2021.3
  • C#


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public void AddRelativeTorque(Vector3 torque, ForceMode mode = ForceMode.Force);


torque The torque vector in local coordinates.
mode The type of torque to apply.


Applies a torque to the articulation body, relative to its local coordinate system.

You can only apply a torque to an active ArticulationBody. If a GameObject is inactive, AddRelativeTorque has no effect.

For more information on how ForceMode affects angular velocity, see Rigidbody.AddTorque.

Applying a torque to an ArticulationBody wakes up that body. If the torque size is zero then the ArticulationBody does not wake up.
Unit of measurement - Nm (newton-meters).

See Also: AddTorque, AddRelativeForce.

// Rotate an object around its Y (upward) axis in response to
// left/right controls.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float torque; public ArticulationBody ab;

void Start() { ab = GetComponent<ArticulationBody>(); }

void FixedUpdate() { float turn = Input.GetAxis("Horizontal"); ab.AddRelativeTorque(Vector3.up * torque * turn); } }