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public method GetComponents(type: Type): Component[];
public Component[] GetComponents(Type type);


type The type of Component to retrieve.


Returns all components of Type type in the GameObject.

// Disable the spring on all HingeJoints
// in this game object
var hingeJoints : HingeJoint[];
hingeJoints = GetComponents (HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
    joint.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = GetComponents<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public method GetComponents(): T[];
public T[] GetComponents();


Generic version. See the Generic Functions page for more details.

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