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public static float Rad2Deg;


Radians-to-degrees conversion constant (Read Only).

This is equal to 360 / (PI * 2).

See Also: Deg2Rad constant.

using UnityEngine;

public class Example : MonoBehaviour { // convert 1 radian to degrees

float rad = 10.0f;

void Start() { float deg = rad * Mathf.Rad2Deg; Debug.Log(rad + " radians are equal to " + deg + " degrees."); } }

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