Version: 2022.3
LanguageEnglish
  • C#

Rigidbody2D.ClosestPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Vector2 ClosestPoint(Vector2 position);

Parameters

position The position from which to find the closest point on this Rigidbody.

Returns

Vector2 A point on the perimeter of a Collider attached to this rigidbody that is closest to the specified position.

Description

Returns a point on the perimeter of all enabled Colliders attached to this Rigidbody that is closest to the specified position.

This function provides the ability to calculate the closest point of a specified position to the perimeter of any enabled Collider2D type attached to this Rigidbody.

In the case where the position is inside any of the enabled Collider2D attached to this Rigidbody, the input position is returned instead.