Version: 2022.3
  • C#


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public static Color Lerp(Color a, Color b, float t);


a Color a.
b Color b.
t Float for combining a and b.


Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

The code sample sets the color of a GameObject's material to a value between white and black, based on the amount of time that has elapsed.

using UnityEngine;

public class ColorLerp : MonoBehaviour { Color lerpedColor = Color.white; Renderer renderer;

void Start() { renderer = GetComponent<Renderer>(); }

void Update() { lerpedColor = Color.Lerp(Color.white,, Mathf.PingPong(Time.time, 1)); renderer.material.color = lerpedColor; } }

Additional resources: LerpUnclamped.