class in UnityEngine.UIElements
/
Inherits from:UIElements.PointerManipulator
/
Implemented in:UnityEngine.UIElementsModule
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CloseManipulator that tracks Mouse events on an element and callbacks when the elements is clicked.
active | This property tracks the activation of the manipulator. Set it to true when the manipulator is activated. |
lastMousePosition | Specifies the mouse position saved during the last mouse event on the target Element. |
Clickable | Constructor. |
Invoke | Invokes a click action. |
OnPointerDown | This method is called when a PointerDownEvent is sent to the target element. |
OnPointerMove | This method is called when a PointerMoveEvent is sent to the target element. |
OnPointerUp | This method is called when a PointerUpEvent is sent to the target element. |
ProcessCancelEvent | This method processes the up cancel sent to the target Element. |
ProcessDownEvent | This method processes the down event sent to the target Element. |
ProcessMoveEvent | This method processes the move event sent to the target Element. |
ProcessUpEvent | This method processes the up event sent to the target Element. |
RegisterCallbacksOnTarget | Called to register mouse event callbacks on the target element. |
UnregisterCallbacksFromTarget | Called to unregister event callbacks from the target element. |
clicked | Callback triggered when the target element is clicked. |
clickedWithEventInfo | Callback triggered when the target element is clicked, including event data. |
target | VisualElement being manipulated. |
activators | List of Activationfilters. |
CanStartManipulation | Checks whether MouseEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the MouseEvent is related to this Manipulator. |
CanStartManipulation | Checks whether PointerEvent satisfies all of the ManipulatorActivationFilter requirements. |
CanStopManipulation | Checks whether the PointerEvent is related to this Manipulator. |
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