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The last value of the HeadDof enum.

This value can be used in for loops.

using UnityEngine;

using UnityEngine.Experimental.Animations;

public class ExampleClass : MonoBehaviour { void Start() { for (int i = 0; i < (int)HeadDof.LastHeadDof; ++i) { var handle = new MuscleHandle((HeadDof)i); Debug.Log(handle.name); } } }

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