Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|colliderA||A collider used to calculate the minimum distance against |
|colliderB||A collider used to calculate the minimum distance against |
The minimum distance between
Calculates the minimum distance between two colliders.
colliderB must be provided for the returned ColliderDistance2D to be valid i.e. both
colliderB should not be NULL, should not be disabled and must contain collision shapes. You can check if the returned value is valid by checking ColliderDistance2D.isValid.
See Also: Collider2D.Distance and Rigidbody2D.Distance.