Version: 2019.2
  • C#


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public static Rendering.TextureDimension deviceEyeTextureDimension;


Fetch the device eye texture dimension from the active stereo device.

If XR is enabled, this returns a TextureDimension configured by the stereo device. The device eye texture dimension represents the native stereo layout that the stereo device will use when submitting the back buffer to the stereo display.

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