class in UnityEngine.Networking
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Class defines network topology for host (socket opened by Networking.NetworkTransport.AddHost function). This topology defines: (1) how many connection with default config will be supported and (2) what will be special connections (connections with config different from default).
Example: p2p game with 10 people in the room and connection to chat server, in this case it will be 10 default connections and one special.
The NetworkServer and NetworkClient classed can be configured with a HostTopology instance.
Did you find this page useful? Please give it a rating: