animator | Target Animator. |
playable | The Playable that will be played. |
graph | The Graph that owns the Playable. |
Plays the Playable on the given Animator.
Note: This method is deprecated as it overrides the Time Update Mode of the Playable Graph. For an equivalent function, refer to the example below.
using UnityEngine; using UnityEngine.Animations; using UnityEngine.Playables;
public class Example { void Play(Animator animator, Playable playable, PlayableGraph graph) { AnimationPlayableOutput playableOutput = AnimationPlayableOutput.Create(graph, "AnimationClip", animator); playableOutput.SetSourcePlayable(playable, 0); graph.SetTimeUpdateMode(DirectorUpdateMode.GameTime); graph.Play(); } }