Version: 2019.2
  • C#


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public float maxTorque;


The maximum torque that can be generated when trying to maintain the friction joint constraint.

The joint constantly tries to reduce the ::Rigidbody2D::angularVelocity using the maximum torque. Because you can use very high torque limit, you can essentially reduce an objects rotation to almost zero.

See Also: maxForce, ::Rigidbody2D::angularVelocity.

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