Version: 2019.4
LanguageEnglish
  • C#

CommandBuffer.SetGlobalConstantBuffer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size);

Parameters

bufferThe buffer to bind.
offsetOffset from the start of the ComputeBuffer in bytes.
sizeSize in bytes of the area to bind.
nameIDName of the constant buffer (use Shader.PropertyToID to generate).

Description

Add a command to bind a global constant buffer.