Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CommandBuffer.DisableKeyword

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void DisableKeyword(ref Rendering.GlobalKeyword keyword);

Declaration

public void DisableKeyword(ComputeShader computeShader, ref Rendering.LocalKeyword keyword);

Declaration

public void DisableKeyword(Material material, ref Rendering.LocalKeyword keyword);

Parameters

keyword The global or local shader keyword to disable.
material The material on which to disable the local shader keyword.
computeShader The compute shader for which to disable the local shader keyword.

Description

Adds a command to disable a global or local shader keyword.

Shader keywords determine which shader variants Unity uses. For information on working with local shader keywords and global shader keywords and how they interact, see Using shader keywords with C# scripts.

Additional resources: Shader variants and keywords, SetKeyword, EnableKeyword, GlobalKeyword, LocalKeyword, Shader.DisableKeyword, Material.DisableKeyword, ComputeShader.DisableKeyword.