Version: 2018.3 (switch to 2019.1b or 2017.4)
LanguageEnglish
  • C#

SharedBetweenAnimatorsAttribute

class in UnityEngine

/

Implemented in:UnityEngine.AnimationModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

SharedBetweenAnimatorsAttribute is an attribute that specify that this StateMachineBehaviour should be instantiate only once and shared among all Animator instance. This attribute reduce the memory footprint for each controller instance.

It's up to the programmer to choose which StateMachineBehaviour could use this attribute. Be aware that if your StateMachineBehaviour change some member variable it will affect all other Animator instance using it. See Also: StateMachineBehaviour class.

using UnityEngine;

[SharedBetweenAnimators] public class AttackBehaviour : StateMachineBehaviour { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Debug.Log("OnStateEnter"); } }

Did you find this page useful? Please give it a rating: