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CloseaudioTrackIdx | Use this index to specify which audio track in the video to use. |
ushort The number of channels.
Returns the number of channels in the audio track. For example, if the audio track is a stereo track, this function returns 2.
Video files can have multiple audio tracks for various reasons. For example, they can use different tracks to separate:
This function lets you specify an audio track within a video clip to check the channel counts of each one.
The following are further examples of track types and what this function returns for each type:
1
.2
.3
for 2.1, 6
for 5.1, or 8
for 7.1.This function is useful because you can use the channel count to adapt to different video clips with different audio qualities.
Additional resources: VideoPlayer.GetAudioChannelCount, VideoPlayer.EnableAudioTrack, VideoClip.GetAudioLanguage, VideoPlayer.GetAudioSampleRate.
// This script cycles through a video clip's audio tracks, enables tracks that have 2 channels, and deactivates others. // Assign this script and a VideoPlayer component to a GameObject in your Scene. // Then assign a video to the VideoPlayer in the Inspector.
using UnityEngine; using UnityEngine.Video;
public class AudioChannelCountExample : MonoBehaviour { void Start() { VideoPlayer videoPlayer; VideoClip videoClip; // The amount of channels you want your audio track to have. int preferredAudioChannel = 2;
videoPlayer = GetComponent<VideoPlayer>(); if(videoPlayer != null ) { videoClip = videoPlayer.clip; if (videoClip != null) { // Get the number of audio tracks in the VideoClip. int audioTrackCount = videoClip.audioTrackCount;
// Loop through each audio track and get the number of channels. for (ushort i = 0; i < audioTrackCount; i++) { ushort channelCount = videoClip.GetAudioChannelCount(i);
// Enable the track if it has your preferred audio channel count. if (channelCount == preferredAudioChannel) { videoPlayer.EnableAudioTrack(i, true); Debug.Log("Enabled audio track " + i + " because it has " + channelCount + " channels."); } // Otherwise, deactivate the track. else { videoPlayer.EnableAudioTrack(i, false); Debug.Log("Deactivated audio track " + i + " because it has " + channelCount + " channels."); } } videoPlayer.Play(); } else { Debug.LogError("No VideoClip assigned to VideoPlayer."); }
} else { Debug.LogError("No VideoPlayer assigned to GameObject."); } } }
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