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Specifies how the world up vector used by the aim constraint is defined.
|SceneUp||Uses and defines the world up vector as the Unity Scene up vector (the Y axis).|
|ObjectUp||Uses and defines the world up vector as a vector from the constrained object, in the direction of the up object.|
|ObjectRotationUp||Uses and defines the world up vector as relative to the local space of the object.|
|Vector||Uses and defines the world up vector as a vector specified by the user.|
|None||Neither defines nor uses a world up vector.|